Creative Technologist & 3D Artist
Building real-time immersive worlds — from city-scale digital twins and spatial computing installations to drone aerial choreography.
I'm a Creative Technologist with an MS in Media Arts & Sciences (Extended Realities) and a BFA in Animation from Arizona State University.
My work lives at the intersection of real-time systems, spatial computing, and large-scale public experience. I've built city-scale WebXR digital twins, choreographed drone aerial shows, and shipped interactive installations for public venues — all while keeping a deep commitment to storytelling and craft.
I write C# and Python, work in Unity and Unreal Engine, and specialize in making technically complex systems feel effortless to experience.
ENGINES AND PLATFORMS
Unity
Unreal Engine 5
TouchDesigner
WebXR
3D & VISUAL TOOLS
Blender
Maya
Cinema 4D
Adobe Creative Suite
SPECIALIZATIONS
3D Modeling
Animation
Spatial Computing
Real Time Systems
Drone Show Design
Interactive Installations
Motion Graphics
Augmented Reality
Virtual Reality
LANGUAGES
C#
Python
JavaScript

SPATIAL COMPUTING / WEB XR
Sentient Twin XR
City-scale WebXR digital twin of Mesa, Arizona — built as lead developer. Integrates live environmental data, scalable 3D modeling, and browser-native AR deployment.
2024-2026

INTERACTIVE INSTALLATION / REAL TIME SYSTEMS
Mediated Membranes
Interdisciplinary public installation combining live environmental data, spatial computing, and interactive media systems. Exhibited through ASU's Mediated Experiences Lab.
2024-2026

AERIAL DESIGN / 3D MODELING / 3D ANIMATION
Drone Show Design
Choreographed aerial light shows for up to 650 drones across live public events — ASU football, Merry on Main, and ALT Fest. 100% successful execution on every show.
2023-2026

VIRTUAL REALITY
Illumina VR
Fully built VR experience exhibited at Mesa Contemporary Art Museum. Merges immersive 3D environments with real-time interaction and spatial storytelling for public audiences.
2025